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The game room at Otakon is always an interesting place
to hang out. I would be lying if I said I experienced all of it.
Since I spent most of my time at the Guilty Gear XX boxes, and this was
pretty much limited to one. I don't think this lack of variety actually
limited my experience however, but rather augmented it. Having spent all
my time in one place, especially such a popular one, I feel I experienced
more, or at least recieved a more qualified view of things. Staying in
one place the whole time enabled me to actually compare changes from day
to day, beyond just that it was crowded or that that ugly cosplayer is
gone. Staying in one place prvoded a control in what would become a sort
of anthropological study. A study that proffered this interesting conclusion:
I hated most of the people in the game room.
There were a lot of cool people, who will be discussed shortly, but my
memory is tainted by the majority of people who got on my last nerve.
I am a patient person, and I was never really mean or violent, only borderline
(Except when playing Smash Brothers), but when I want to hear some
kid tell me about how he entered into a tournement as Dan, I'll kill myself.
Everyone seemed to take it upon themselves to give me an in depth description
of their exploits in gaming. Most of which were yarns I wanted to wrap
around my neck. I realized over time that no matter how disinterested
I tried to appear or was, people would not give up the delusion that I
cared. Apparently if I am just standing somewhere that means its ok to
talk to me. Well, its not, so if you see me, don't. Actually, if you have
never been to Otakon, feel free to talk to me, everyone else need not
apply.
I honestly wish I could have liked to listen to the people, since it appeared
that I was the only person besides their Mom they had talked to in a while,
but I just couldn't. I eventually realized that talking in the game room
works kinda like a crack in a dam. A small crack, say me talking to Jerry
or verbally expressing my astonishment with the Tobogan (This makes
no fucking sense), eventually developed into an all out structural
colapse. The once small, efficiently phrased, pertinent peice of verbage
would expand like yeast, becoming unnecesarily large and filling up all
the space around it with out even being a part of a delicious bread. The
only way to avoid this chain reaction was to either not talk, which wasn't
really feasible because sometimes you have to say, "Wow, that guy
just choked me with my scrotum!" In the event that I did actually
talk, after I silently cursed myself, the only solution was to pretend
to be deaf or so into the game that I was rendered incapable of conversation.
I'm pretty sure this tactic dind't fool anyone, but I wasn't about to
actually enter into a conversation of any kind with these people.
There was a suprising number of cool people in spite of all that was going
on. I like to think that this was a result of hanging around one of the
best Guilty Gear players I have ever seen. Since I didn't really
think that asking his name was a good idea, I would have probably look
like a loser, I can only refer to him now as the Tobogan, named thus because
of his choice of head wear (Now it makes slightly more sense).
This kid was nuts. I have never been so thoroughly beaten in all my life
and actually been happy about it. I was sorta like the cult member who
happily sacrifices himself needlesly just because the leader tells him
to. It was just glorious to watch as he slowly began to let go of efficiency
to attempt the more complicated and astounding combos. Function gave way
to form as the Tobogan devastated one opponent after another. Never has
the term poetry in motion meant as much to me as it did when he handed
me my ass with Johnny. Brought a tear to my eye I don't mind saying.
The added benefit of being around him was his two fold personal gravitation.
Annoying people were repulsed while the people actually worth talking
to were drawn closer. Eventually, there was a group of people who were
not only worthwhile to talk to, but also had intelligent and pleasurable
things to say. It was like an invisible forcefiled had been established.
You could stand inside and just look out at the frothing sea of unrecalcitrant
pain-in-the-asses as it teemed around you. I found myself almost transfixed,
juxtaposed precariously between sweet ass combos and a swarm of socially
akward, yet overly vociferous, humanity.
I did move away from the Guilty Gear station and the protective
bubble a couple of times to check out the rest of the game room only to
realize that most of the games weren't worth playing. There was the expected
assortment of Tekken and Virtua Fighters with dashes of
DOA here and there. I didn't actually notice any DDR being
played, but it was definetly there. I imagine someone would have probably
been killed had it been forgotten. I stopped to watch a few rounds of
my beloved Soul Calibur in its newest iteration. It looks like
the same game pretty much with some pretty cool new characters (And
shitty fucking costumes for Ivy). The most significant other game,
for all games are other than Guilty Gear, was the newest Capcom
Versus SNK (SHIKI!!!!). It looks like Capcom had less of a
hand in the sprite design of this game, the graphics are more like a King
of Fighters. I'm pretty anxious to get some actual play time on this
game since the station it was at was pretty crowded (And Joel is a
lady who is afraid of Ryu).
Overall, the game room was as I expected it to be. A minority of agreeable
people surrounded by the unrelenting hordes of anime fandom. As a little
side note, cheering when someone does a hyper combo with Ryu is just dumb.
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